One day….I will conquer the grayscale to color method.
Oh no it’s a COLOURING WALKTHROUGH
The last time I did one of these I felt it was inadequate because all I did was flip through the layers of a completed piece. So this time I took screenshots as I drew!
- This is only my method for fast colouring; if I had, say, metallic objects, or fur to colour I would likely paint it with none of the shadows layer masking business, which seems to work best on objects that aren’t particularly shiny.
- If you look at the timestamps, apparently I took about an hour an a half to colour this.
- Smoothing out the shadows was done with a hard round brush with flow and opacity controls turned on. (it’s a default brush.)
- Your flat colours are the most important part of this process - the layer adjustments trick will save you from having to pick a second round of colours for shadows manually, but if your flats aren’t up to scratch the whole piece will suffer. Make sure your colour scheme works here before moving to shading.
Finished product can be found here. I hope this is helpful!
Was talking to a friend about this the other day and thought I should just share this tip with everyone. Using layer blending modes is a great way to shade quickly in Photoshop and almost everyone will tell you that Multiply is basically the go-to for adding shadows, but about a year ago I started using Color Burn layers to lay down shadows and I am much happier with the results.
Multiply layers, even when you use a fairly saturated color like I did here, will take the vibrancy out of the colors underneath it. Color Burn will keep your mid-tones really saturated so it looks great on colorful subjects like birds and so on. Also Color Burn responds to both Opacity and Fill % so you have a little more control over the intensity of the effect.
I love using Color Burn to do a sort of “underpainting” which I then paint on top of with a Normal layer to get everything how I want it, since leaving the Color Burn shading as it is can be a little too intense. I really recommend trying this! Hope this helps you guys~
Crappy color/shading tutorial/stock thing for my friend Izu.
Trying to get her away from more muddy hues to sharp contrast and varied schemes.
So since people have been asking, I’m uploading a really simple tutorial of how I color. This won’t be helpful at all as far as color selection/color theory goes (that comes intuitively with practice/observation), but hopefully it’ll help at least a few of you.
1) Gonna use a quick sketch of bby Beryl as the lineart. I just used the pen tool on Painttool SAI.
2) On a separate layer, I use the brush tool on the fine flat setting to color in the base colors for her skin + hair - leaving the eye uncolored for now
3) Added simple shading - SAI has this really excellent automatic blending. Note that I’m using purple for her skin instead of dark brown - I really dislike using just a darker version of the base color for shading because it gives the overall picture this flat dodged/burned look.
4) Colored in her eyes and added another layer of shading in the hair and shirt (highlighted her right cheek using the original base color to make it a bit more 3D). The whites of her eyes are actually a yellowish gray since actual white looks a bit too jarring in contrast to her skin tone.
5) Added highlights to her hair and erased the colors outside the lines. (Note that I basically just color everything on the same layer)
6) I use this dramatic lighting effect a lot, so I’m going to include it here. On a separate layer that I position above the lineart layer, I set my brush to white and use SAI’s watercolor brush to just lightly color slightly into the edges of the lines - good areas are where her skin meets her shirt, in the sharp lines of the hair, any corners and edges.
Hope this was informative!
This tutorial is, like, blowing my mind. Palettes as turtles. And the turtles breed.
Full tutorial here: http://lutrasilvereye.deviantart.com/favourites/51728903#/d5pol2h
It looks really fun to try.
These are some previews of a school project (wips) ;u; It’s a 32-page mag about digi-art. Any comments/suggestions? For the articles and layouts, I mean ;n;
Source: PSG Art Tutorial
Give this a read, seriously. It is by far the best resource I have ever seen for painting, hands down. It’s long, but so very worth the read.
Table of contents
- The Onion
- Light stuff
- Skin tones
- Color relativity
- Color identity
- Flatten and simplify
- Focus points
- Perspective and construction
- Line art
- Subjects to study
- Self critique
- Order of importance
- Critique and common mistakes(Cut out to keep post size down, click to read!)
i tried to make a help thingy for Tia so here you go
(im not an expert, this is just my understanding of it)
Here is a quick skin shade tutorial for Lyle. It’s not hard lethal omg!
I’ve had a few people ask me how I colour, and while I don’t have much to offer because colouring is still pretty much a mystery to me, these are the basic steps I use. I try to keep the number of layers to a minimum; here I’ve used four.
(finished image here)
This is a really effective way to color, actually. I do it all the time. When you make shade layer, make sure you’re ONLY shading SHADOWS and basic diffusion — NOT object/material color values (like, just because the socks should be a dark color, you’re going to completely ignore that in the shading layer.) There are two ways to mix the shading afterward. You can place the shading layer over the flats layer then set the shading to Multiply, OR put the flats over the shading and set the flats to “Color” blending. Then, you just paint some small variances in hue to whichever layer you’ve set blending mode to.
This is a great way to color because it eliminates the need to mix new colors as you pass from one flat to another. It gets less of a painterly look, but in this type of art you’re not going for that anyway. Excellent for comics.
Page 1 of 4